Happy New Year from Scared Square Games


In 2014 Scared Square Games re-released Entrapment which went pretty good. Entrapment Managed to get 5720 plays on Game Jolt, 1441 on scaredsquare.com, but only 87 on itch.io. Giving it a total of  7000+ downloads. Compared to Time Stone’s 2500 total downloads, Entrapment was downloaded by more than double the amount. This will always be strange to me, as I feel that Time Stone is the better game. Better story, better puzzles, better characters, better graphics, better everything and yet Entrapment has more downloads? I did find a Let’s Play of Entrapment by Cinnamon ToastKen which received over 150,00 views which may have helped, but I just wish I knew the true reason for this.

After Entrapment was released, the only other thing I did last year was start work on Gravity Box. I’m happy with the direction that Gravity Box is going in and I hope that it really turns out to be a good game for people to play.

Other  than that I’ve been going through a lot of stuff personally. We moved into a new house at the start of 2014, which we’ve been redecorating and that’s been taking up big chunks of time.  I’ve also started a new job where I was promoted to a position with additional responsibilities, which requires a lot of hours spent on stuff from home and takes up a lot of brain space. In addition to this there have been some other things which I’d rather not talk about on here, but suffice it to say, 2014 has been a busy year. This explains why I’ve been so quite lately towards the back end of the year, but don’t worry, I haven’t gone anywhere and am still slowly working on things, they just may take a little longer.


I thought that the start of this new year would be a good time to look at the  goals I laid out for Scared Square Games in the first ever post and see if I’ve managed to achieve them:

RELEASE TIME STONE [CHECK] Time Stone was released in late 2013.

RELEASE OTHER ADVENTURE GAME THAT WE’RE WORKING ON [NOPE] I felt this game, although it had some good puzzles, ultimately had a boring story and so I’ve decided to drop this for now.

RE-RELEASE SOME OLDER STUFF [CHECK] Maze Defender and Entrapment were both re-released

MAKE A COMMERCIAL GAME [NOPE] Well, at least, not yet. I am looking to turn Gravity Box into a commercial game, even if it’s only for a few quid, so I’m still working on this one.

TOUCHSCREENS! [NOPE] Not even close to this one. That being said, Gravity Box was designed to work with touch devices, so maybe eventually?

Not as bad as I thought…

But I’ve still got a lot of work to do, so here’s my New Years Resolutions for Scared Square Games in 2015:


Not sure when this will happen, but I’d like to release Gravity Box this year, so this means I need to pull my finger out and get cracking on with it!


I’d like to continue to release smaller freeware games as I enjoy making them and I have a few in mind that I’d like to develop over the next year.


As you may  recall, I failed miserably at Ludum Dare in 2014, so this year I’d like to take part in and submit a game for a game jam.


That’s it, and that last one is really more of a bonus resolution. I don’t want to give myself too much to try and do if the hectic busyness of the last few months is anything to go by. Maybe I’ll find myself in a quiet period and I’ll be able to post more regularly, but until then, have a great 2015!