Subtraddition Update #01: New tiles & checkpoints

It’s not been long since I introduced Subtraddition, but I’ve updated a few things since that I’d like to share. Firstly, a new tile set. The area is supposed to look like a mossy cave. I’d like to do a post on how I created the tileset at some point in the future.

Sub_Tilesin_Large

Next I finally updated the sprite for the checkpoint instead of it looking like a horrible pink box (see above GIF). The idea is that the sphere is a resurrection stone and when you die you are resurrected at the shrine. The GIF below only shows the shrines being activated and not put into practice.

Subtraddition_Checkpoints

I mainly started working on the visuals for the game because I was generating level designs and it was becoming very time consuming and I felt that my brain needed a break from it. I updated the images for the tiles in the  first area, the block that you can move around and the spikes (these feature a lot in the game). Now that the checkpoint doesn’t look so much like a hideous pink obelisk I think I will get back to getting the level layout completed for the rest of the game.

 

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