Okay, phew! it’s been a while since I updated this…
Why that is? Because I’v been very busy. Within the past few months I’ve got a new job, we decided to move house, oh and we’re expecting our second child in July. Also I had to prepare students for a programming exam, I planned a residential for 20+ students to visit Berlin for the A MAZE festival and planned a visit to Paris (we drove there from North England. On top of that I had some Masters assignments due in Dec and then again in April, so there’s been that as well.
*Cor, you don’t do things by halves do you*
No, no I don’t.
Though now I’ve started my new job, the exam, trips and assignments are out of the way things are a little quieter. Things at home are a little hectic waiting for the moving in date for our new house and the arrival of a second bundle of joy, but things are quieter than they’ve been for a while.
So, let’s split this post into what I’ve been up to and what what I’m *hoping* to do next shall we? Here we go:
What have I been up to?
Towards the back end of last year I spent some time creating a Patreon account for game development and writing, but then decided that actually why should anyone give me money for this? If you want to support me, then buy Splodey Vaders or Pay-What-You-Want for Time Stone or Temple of Adventure…
So yeah, I wasted a lot of time there. Out of the back of that though I focused a lot on writing things about games/game related things and posting them on Medium. I wrote these (among re-posting older things I’d written):
Have a read if you like. I was particularly proud of the ‘Trying to buy a VR headset in Currys’ story.
Some things I haven’t spoken about yet, I attempted Ludum Dare in July 2017 for the second time and actually managed to make something this time! The theme was ‘Running out of Power’ and so I made a game where you play as some Mafia mobsters about to go out of business called Fugetaboutit.
The idea wasn’t too bad: See how many days you could last in the dying times of the mafia, however the end result didn’t have enough scenarios in it and you would end up seeing the same situation repeated a lot. In the example above THREE of your family members die of dysentery. Now that’s unfortunate.
After this I started learning/teaching Unity. I first made this crappy Space Invader clone called Splatt Invaders. The idea here was that the more enemies you shot, the more the screen would fill with their remains and make it difficult for you to spot further enemies. It was fun to work on as a small project.
Another prototype I made in Unity was:
S C A L E
A first person puzzle game prototype which allows you to alter the scale of objects to help you progress.
This was a cool little project and helped me learn a lot about working in Unity. The prototype can be completed but is broken in some areas, but check it out if it sounds like your thing.
Other than that I made a couple of other little things (including 2 games made with Bitsy, but I’ve talked about Swiss Cottage before), but one last game I will mention is Pizza a game I made in an hour.
It’s made using Flickgame. A cool online tool for making interactive stuff that uses images and colour to progress through it. I like the limitations of this a have a few ideas of some other Flickgame things I could make in the future.
Phew! There we go all caught up on games I made. if I missed anything, it will probably be on itch.io
What am I gonna do next?
Well one reason why there are so many games I made last year is that I set myself a secret challenge to make 12 games in 12 months. I only just achieved this:
- Super Diarrhoea Baby (Nov 2016)
- The Game Design Idea Generator (Jan 2017)
- Mexican Wave Simulator (Jan 2017)
- TEMPLE OF ADVENTURE (May 2017)
- Secret of The Tree Garden (July 2017)
- Fugetaboutit (July 2017)
- Splodey Vaders (Sep 2017)
- Unfinished Novels (Oct 2017)
- Splatt Invaders (Dec 2017)
- Swiss Cottage (Jan 2018)
- Pizza (Jan 2018)
- Incoming Transmission (Jan 2018)
Well, sort of achieved. I wanted to write an article about this and so hopefully that will show up soon.
I’m also making more games, yes… a couple of things on the go at the minute ideas wise, but starting to focus more on a Twine game which is based on my personal experiences of dealing with grief, regret and a family member suffering with addiction. It’s a laugh a minute! And if you bothered to read this far, I’ll tell you an exclusive secret. The name of the game. I haven’t told anyone this yet, but the game will be called:
Death of a Zombie
Like anyone cares…