Entrapment Dev Diary #04

Entrapment is an adventure game that I created for the AGS Bake Sale a year or so ago and is not currently available for people to play, as it was exclusively for a pay-what-you want bundle in which the proceeds went to charity. Now the time-frame of exclusivity has lifted and I’m free to release Entrapment to the public, but not before I make a few changes. While I am making these changes ready for the game’s re-release, I thought I’d share some old development diaries I kept from making the original. The following post was from September 2011. It has been updated slightly:

Adventure X was an expo that was held in the UK on Saturday and Sunday, December 17th 2011. It was a humble gathering of Adventure Game fans, Point and Click lovers and Game Designer and Developers from all over the world (mostly the UK). This marked the debut of the event and since then it has been a yearly thing.

You can find out more about the event by heading on over to the official website:

Adventure X

Entrapment had the privilege of being one of the games that exhibited at the first event. I was also there personally to answer questions about Entrapment, Scared Square Games (which was known as Lightbulb Games back then) and also to have some friendly chats.

Above is a video of highlights from the event. The movie contains the talks by Chris Bateman and Neil Rennison and also a few words from me about Lightbulb Games, Entrapment and the AGS Bake Sale.

There has also been a wonderful write up from Will Ross over at Cubed Gamers about the event. I had the privilege of speaking to Will and he had this to say about his experience playing the Entrapment Demo:

Next, I met Stuart Lilford, director and designer of Lightbulb Games, who had brought along his little gemEntrapment, run on AGS, for me to try out. With “classic low-res goodness” and pointedly sarcastic comments from the main character, this demo game is well worth the time and effort put into its creation. You wake up in a sleazy hotel, with a corpse in the room you don’t remember, and an essay on the window explaining that there have been episodes of sniper elimination of cheating partners who have tried to escape in the past, hence the bars, instead of a simple “it’s locked”. I really enjoyed the selectable environment that had clearly taken much thought, red herrings and multiple options to make the experience unique every time you play. Hmm, I think there was a reason I didn’t first try the door… oh yes, that’s right. Because of the huge BOMB attached to it.

That last comment will only really make sense once you play the game, which you will be able to do soon. Here are some more snippets from the interweb regarding the bake sale:

The AGS Blog – We find out more about the background  and the Development of Entrapment.

Cubed Gamers – Will Ross of Cubed Gamers who attended Adventure X asked me about the future for Lightbulb Games (now known as Scared Square Games).

After the original AGS Bale Sale Bundle was available for a month with 14 great games being available, the AGS Bake Sale managed to raise over an amazing:

$4000

Thank you so much to everyone that bought the Bake Sale and we hope that you enjoyed all of the games. Some of the developers of the Bake Sale games took part in commentary of Let’s Play videos. Unfortunately we are unable to create one for Entrapment, but you can check out all of the existing ones right here:

Bake Sale Let’s Plays

That’s it for the old Entrapment Development Diaries. Entrapment will be available to play again from this Wednesday! So keep an eye out for the announcement.

Entrapment Development Diary #03

Entrapment is an adventure game that I created for the AGS Bake Sale a year or so ago and is not currently available for people to play, as it was exclusively for a pay-what-you want bundle in which the proceeds went to charity. Now the time-frame of exclusivity has lifted and I’m free to release Entrapment to the public, but not before I make a few changes. While I am making these changes ready for the game’s re-release, I thought I’d share some old development diaries I kept from making the original. The following post was from Wednesday 2nd February 2011. It has been updated slightly:

I’ve been getting a little frustrated with myself as of late as I feel I am a little lacking in the art department and when creating the graphics for project: Entrapment I had loads of trouble, but I feel as though this artwork for this bedroom scene has worked quite well and I must say that I am actually pleased with it. The main problem I had at the beginning was the perspective. when using one point perspective and then seeing what the character would look like walking around the room, I noticed that as he moved closer and further away from the screen, he seemed to shrink and grow respectively with regards to the perspective of the room. One way to solve this would be to use character scaling so that they get smaller as they move towards the back of the room. However I didn’t really want to do this as I wanted the character size to be consistent and also AGS’s character scaling feature looks a little… odd.  In the end I used two point perspective, but with the two points close together near the centre of the room.

I also had problems with lighting/shade. As I said earlier I feel as though I don’t have an artist’s eye and so had difficulty getting shadows and light to look right. I still don’t feel as though the lighting looks right in this image, but it will do. Let’s hope now that all of the other graphics go a lot smoother than this first one did.

Entrapment Development Diary #02

Entrapment is an adventure game that I created for the AGS Bake Sale a year or so ago and is not currently available for people to play, as it was exclusively for a pay-what-you want bundle in which the proceeds went to charity. Now the timeframe of exclusivity has lifted and I’m free to release Entrapment to the public, but not before I make a few Changes. While I am making these changes ready for the game’s re-release, I thought I’d share some old development diaries I kept from making the original. The following post was from Sunday 30th January 2011. It has been updated slightly:

Okay, so I’ve begun my Second semester at University and for my Major Project, I have decided to work on my Adventure Game Drama: Entrapment. Last Semester I created the prototype, so now I’m working on the actual game and there’s a lot to do. Organization is a key factor when designing/creating a game and when looking at the Minecraft website I noticed that the creator ‘Notch’ had an online To Do list using the Toodledo website. I decided to sign up and create my own for Entrapment, which I am making public for anyone to view.

My Entrapment To Do List

Hopefully, this will help me keep organized with what needs to be done. Other than this I have been busy at work on the artwork such as the background Images and the animations for the player character. I still have a little work to do on the Backgrounds, but here are some attempts at sprites for the main player character.
 

I think they are a lot better than the ones that were in the prototype! My main priorities right now are creating the backgrounds and working with the walking animations for the player character, so hopefully I will have an update on these soon.

Entrapment Development Diary #01

Entrapment is an adventure game that I created for the AGS Bake Sale a year or so ago and is not currently available for people to play, as it was exclusively for a pay-what-you want bundle in which the proceeds went to charity. Now the timeframe of exclusivity has lifted and I’m free to release Entrapment to the public, but not before I make a few Changes. These changes include:

  • Improved Menu System
  • Removal of spelling errors
  • Removal of flashing cursor bugs
  • Improvements to opening cut scene
  • Improvement to some of the puzzles

There may be other changes, but this is all that is planned for now. While I am making these changes ready for the game’s re-release, I thought I’d share some old development diaries I kept from making the original. The following post was from Friday 14th January 2011. It has been updated them slightly:

The following is a screenshot of the prototype for project: ‘Entrapment’. Entrapment is an adventure game with a story written by me.

 Of course the artwork is simply placeholder, but I’ve been mostly working on the code/script for the game. It has been created using Adventure Game Studio.

 

 Looking back at the prototype, I can already tell that my artwork has improved since then. With the prototype, I sent it out to testers and got some feedback on the game. I think it was around 3 people in the end, who gave up their time to play this awful demo. They mostly were saying to keep going with it and they were looking forward to seeing it finished.

I’ll be updating with more Entrapment posts in the coming weeks/months/however long it takes to get it ready.

Time Stone OST Is Now Available For Download

The original Soundtrack for our little adventure game, Time Stone, is now available to download for FREE!

This bundle of Time Stone tunes contains 8 wonderful tracks by Mark Lovegrove

1. Main Menu
2. Professor In Trouble
3. Garglewart Appears
4. Gotta Get My Hands On A…
5. Defeating Garglewart
6. Time Slip
7. Credits
8. A Pocket Full Of Time (Bonus Track)

You can download the full track on Time Stone’s Gamejolt page right here: http://gamejolt.com/games/adventure/time-stone/18955/

Or you can download it here or here.

Time Stone Release

After months of programming, creating artwork, writing, finding musicians, game design and late nights, what was once meant to be a month-long game competition entry turned into something that took 4 Months to finish. After tirelessly using up evenings and weekends to work on it, Time Stone is now available to download and play for FREE!

Time Stone

Head on over the Time Stone page for download options or click here to download direct (Windows only).

Time Stone is a short adventure game made with Adventure Game Studio. With wonderful low-res art, it hopes to help you find the enjoyment you found when playing those awesome classic adventure games of years past, such as Day of The Tentacle and Simon the Sorcerer.

Time Stone was designed and created by Stuart Lilford

Original Soundtrack by Mark Lovegrove

Maze Defender Re Release

You can now play Maze Defender on Scared Square Games. Maze Defender was one of the first games we made and saw the introduction of the Scared Square. The following is a post from the original announcement of the game:

PLAY MAZE DEFENDER

Maze Defender Screenshot

Maze Defender is a small game which was designed and developed by Stuart Lilford. You control the turret in the center and you have to shoot the aliens as they enter the spiral maze and stop them before they reach your base.

The idea came to me while I was in Lanzarote. I had a penchant for ‘Tower Defense’ games at the time and I had to come up with a small browser-based game to make in Macromedia Director 2004 for University. During lectures, we began learning lingo script by creating a crude version of the classic Space Invaders, this led me to thinking about different ways you could alter Space Invaders basic game mechanics to create an original experience.

With Maze Defender the turret, that would be at the bottom of the screen in Space Invaders, is in the center and the aliens are still aliens, but instead of coming down, they go in a spiral. So really there are only two differences in core gameplay between Space Invaders and Maze Defender.

Maze Defender Sketches

I decided to jazz up the gameplay a little by adding a power up. Once in a while a power up will come through the maze with the aliens. The aim is to NOT shoot this and let this reach your base in the center. The effect? temporarily slowing the aliens down so that you can shoot them easier. I think in the end I finished it with 15 levels, with four different aliens to shoot.

What would I do differently? Well, if I am honest, the game gets a bit TOO difficult towards the end. You know something’s not right when you’ve designed created and tested a game and even YOU can’t complete it. Still, I received an an A grade for the finished product, but why not try it yourself?

PLAY MAZE DEFENDER

Time Stone Announcement

Scared Square Games are proud to announce their first game under the Scared Square umbrella:

TimeStoneLogo02v02

Time Stone is a short, indie adventure game made with Adventure Game Studio. With wonderful low-res art, it hopes to help you find the enjoyment you found when playing those awesome classic adventure games of years past (you know the ones).

The Story

In a fantasy realm, Elle, a young Wizard’s apprentice, arrives at the Professor’s house one day for her potions lesson, only to discover that the Professor is in terrible danger and an Evil Warlock is looking for something that holds tremendous power. Will you be able to uncover the Professor’s secret and rescue him from the evil clutches of the Warlock? Only time will tell.

Time Stone is being written and created by Stuart Lilford and is set for release very soon.


For insider development updates, follow: @Stuart_Lilford

For general updates, follow: @Scared_Square

For other updates, check out our Facebook Page: Scared Square Games

Got a Question? Email: stuart.lilford@scaredsquare.com