Entrapment is an adventure game that I created for the AGS Bake Sale a year or so ago and is not currently available for people to play, as it was exclusively for a pay-what-you want bundle in which the proceeds went to charity. Now the timeframe of exclusivity has lifted and I’m free to release Entrapment to the public, but not before I make a few Changes. These changes include:
- Improved Menu System
- Removal of spelling errors
- Removal of flashing cursor bugs
- Improvements to opening cut scene
- Improvement to some of the puzzles
There may be other changes, but this is all that is planned for now. While I am making these changes ready for the game’s re-release, I thought I’d share some old development diaries I kept from making the original. The following post was from Friday 14th January 2011. It has been updated them slightly:
The following is a screenshot of the prototype for project: ‘Entrapment’. Entrapment is an adventure game with a story written by me.
Of course the artwork is simply placeholder, but I’ve been mostly working on the code/script for the game. It has been created using Adventure Game Studio.
Looking back at the prototype, I can already tell that my artwork has improved since then. With the prototype, I sent it out to testers and got some feedback on the game. I think it was around 3 people in the end, who gave up their time to play this awful demo. They mostly were saying to keep going with it and they were looking forward to seeing it finished.
I’ll be updating with more Entrapment posts in the coming weeks/months/however long it takes to get it ready.
SHUT UP AND GIVE US YOUR MONEY!!! [PLEASE?]
When showing off early versions of Time Stone, the question of ‘How much are you charging’ would be asked quite frequently. The answer would be ‘nothing, it’s going to be free’, to which people’s response would be that of surprise. Some people seemed confused by the fact that I spent so much time making this thing, only to put it out there for free. Eventually someone asked ‘are you letting people donate?’ The prospect hadn’t really crosses my mind. I had seen other developers giving players the option to donate such as Size Five and Grundislav Games. The more I thought about it, the more I began to think that if a player had played one of my games for free and enjoyed it and they wanted to contribute something for that enjoyment (even a small amount), then who am I to not allow that?
WHAT WOULD YOU SPEND MY MONEY ON?
Your donations wouldn’t be spent on trivial things, such as food and having somewhere to live (my day-job takes care of that). Any money received would be used solely for the development of games and the advancement of Scared Square Games. The money would be used on development costs that I wouldn’t be able to afford on my day job alone. We want to look into additional platforms and there are costs involved with that, if we wanted to pay an artist/musician for a commercial project there would be costs involved, updated software costs, plus there’s the old adage that time is money and I’ve spent/will spend a lot of my own time making games.
HOW MUCH SHOULD I DONATE?
This depends on how much you think the games are worth and how much you would like to see more games from Scared Square Games. With enough donations, we could expand to new platforms, create better quality art and sound for our games and make Scared Square Games into something really special. What is all that worth? Well that is entirely up to you, but any help would be *GREATLY* appreciated.
Thank you in advance
Stuart Lilford, Scared Square Games
PayPal donations gratefully received: email@example.com
Happy New Year! Hooray! Wait… What Month is it? The Middle of March? Well, this New Year’s message will be a little on the late side then. The last time we checked in was December, when we promoted the soundtrack for Time Stone, so here’s an update on what’s been going on for the past few months.
WHAT’S BEEN HAPPENING WITH ME?
I’ve been going through a few big changes, mainly buying a house and starting a new job, which if you’ve done either of them, you will know that they’re both pretty big things and these have taken up most of my time for the past few months. But I’ve always had Scared Square Games ticking over in the back of my mind throughout.
WHAT’S BEEN HAPPENING WITH SCARED SQUARE GAMES?
Well, Time Stone has been received exceptionally well. It was featured on indiegames.com and had a lovely write up from Indie Statik. I’ve lost count of the number of Let’s Plays people have created for the game (I stopped counting after three) and the lovely comments in forums around the inter webs have been very humbling. I’d like to take this opportunity to say a big thank you to everyone that said something nice or posted something about Time Stone. You’ve really helped it reach as many people as possible and if you were one of those people, then THANK YOU!
Oh and also, WE WON AN AWARD! The annual AGS Awards took place last week and Time Stone took home the award for ‘Best Short Game’. We were thrilled! We were also nominated for ‘Best Puzzles’ and ‘Best Non-Player Character’ (for the Dragon). You can see us winning the award by clicking here. A big thank you to everyone that voted and to the AGS Community.
SO, WHAT HAPPENS NOW?
There’s a few things on the cards. The next thing I want to do is release Entrapment! I’ve been putting it off for too long, so you can expect to see that soon. After that? Well as I say, there are a few things on the table. Maybe a couple of free adventures, maybe a commercial title, maybe something totally non-adventure game related. I know that’s a lot of ‘maybe’s’, but I wouldn’t like to comitt to anything just yet. But what I will do is share a WIP screenshot from a game that I may or may not finish soon:
Leave a comment or Tweet us and let us know what you think! We’ll try and continue with more regular updates too, so be sure to check back when you can!